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<li class="navelem"><a class="el" href="namespaceoxygine.html">oxygine</a></li><li class="navelem"><a class="el" href="classoxygine_1_1_video_driver_cache.html">VideoDriverCache</a></li><li class="navelem"><a class="el" href="structoxygine_1_1_video_driver_cache_1_1cached__batch.html">cached_batch</a></li>  </ul>
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<div class="title">oxygine::VideoDriverCache::cached_batch Struct Reference</div>  </div>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structoxygine_1_1_video_driver_cache_1_1cached__batch_1_1uni.html">uni</a></td></tr>
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Public Types</h2></td></tr>
<tr class="memitem:aaab6149e861ddab0463f3ddde5c29403"><td class="memItemLeft" align="right" valign="top"><a id="aaab6149e861ddab0463f3ddde5c29403"></a>enum &#160;</td><td class="memItemRight" valign="bottom">{ <b>MAX_TEXTURES</b> = 16
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Public Attributes</h2></td></tr>
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<a class="el" href="classoxygine_1_1_shader_program.html">ShaderProgram</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>program</b></td></tr>
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spNativeTexture&#160;</td><td class="memItemRight" valign="bottom"><b>textures</b> [MAX_TEXTURES]</td></tr>
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const <a class="el" href="classoxygine_1_1_vertex_declaration.html">VertexDeclaration</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>vdecl</b></td></tr>
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PRIMITIVE_TYPE&#160;</td><td class="memItemRight" valign="bottom"><b>pt</b></td></tr>
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std::vector&lt; char &gt;&#160;</td><td class="memItemRight" valign="bottom"><b>vertices</b></td></tr>
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std::vector&lt; <a class="el" href="structoxygine_1_1_video_driver_cache_1_1cached__batch_1_1uni.html">uni</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><b>uniforms</b></td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>numVertices</b></td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>numIndices</b></td></tr>
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unsigned int&#160;</td><td class="memItemRight" valign="bottom"><b>states</b> [STATE_NUM]</td></tr>
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BLEND_TYPE&#160;</td><td class="memItemRight" valign="bottom"><b>blendSrc</b></td></tr>
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BLEND_TYPE&#160;</td><td class="memItemRight" valign="bottom"><b>blendDest</b></td></tr>
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<a class="el" href="classoxygine_1_1_rect_t.html">Rect</a>&#160;</td><td class="memItemRight" valign="bottom"><b>scissor</b></td></tr>
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<hr/>The documentation for this struct was generated from the following file:<ul>
<li>oxygine/src/oxygine/dev_tools/<a class="el" href="_tree_inspector_preview_8h_source.html">TreeInspectorPreview.h</a></li>
</ul>
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